Design Pillars The Core of Your Game

design pillars

Your business strategy should be seen as a high level, guiding view of your business. In a nutshell, this will cover WHY it exists, WHO it’s for, WHAT it is, WHERE it’s going and HOW. You’re probably wondering how these pillars tie into your business. Business design is all about simplifying your business and getting it to a place that works.

Immersive and Branded Experiences

In essence, Game Design Pillars are concepts and ideas fixed at the beginning of a game. They inform of the global game design from the start and help us to make accurate decisions (and avoid fails). Finally, there’s not a perfect static design, so we must keep in mind our Game Pillars every time we work with our project. Thus, we formed our third pillar around the format of the Pitch & Play event, which affected an incredible number of decisions we made. Most players didn't wear headphones, and playing audio through six side-by-side computers would be obnoxious, so audio became a lower priority.

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On the flip side of this, games like Starbound give the player so much freedom with their end goal, that the player is functionally free to play however suits them. However, even the most non-linear games must have some sort of objective. Oftentimes, this comes in the form of loot or currency collection, or combat; we’ll touch on this shortly. Now that we're all (mostly) on the same page about what a video game is, let's discuss some of the necessary constraints, as well as the creative freedoms awarded to designers who choose to build off these pillars.

A Short Guide To Game Design

It could be symmetrical, with elements mirrored around a central axis, or asymmetrical, with different elements of varying visual weight achieving a sense of balance. White space, also known as negative space, is an integral element in design that’s often overlooked. Contrary to its name, white space doesn’t necessarily have to be white; it refers to any unmarked area in a design left free of text or visuals. Notice how your eye attracts first to the center of the helmet, then pushes you to explore different visual elements (the flowers, the birds) throughout the image. We help men and women to find recovery, empowering them to live productive and successful lives. In addition to providing the full continuum of care, our beachside centers offer restorative, sun-drenched backdrops for treatment.

Joel Beardshaw of Ustwo Games on the importance of design pillars - Pocket Gamer.Biz

Joel Beardshaw of Ustwo Games on the importance of design pillars.

Posted: Tue, 18 Jul 2023 07:00:00 GMT [source]

The Core Loop Must Be Inherently Fun

You may find that this means adapting processes and systems, as well as putting the touch points in place that help them experience your values, all while having the right people working with them. I believe that this is one of the most important steps for a business that has aspirations of scaling. Attract the right people, and you will find yourself at the helm of a productive, excited team that brings the best out in one another.

What People Are Saying

Another design role in many Japanese studios is the “planner,” who carries out their work by very directly assigning specific people specific tasks. As a result, all the different people involved in development would have their own vision of the game, making conflicting choices about how to implement different parts. In the past, game design documents would spiral out of control and no one would read them. Emphasis draws your eye to a specific focal point, then leads it to the rest of the design.

What is the principle of balance?

This final pillar is here to try and undercut that common player reaction. Wherever we can, we want to make it clear to our players that struggle and failure is just part of the process. If a house burns down, click a button and everything is safe again. Calming audio tracks, fluffy clouds, and meandering paths all try to make a comfortable space for our players to discover new things.

Holistic Design Example: Crysis Warhead

As stated in my Mission statement, I have my own set of Design Pillars that I like to build most of my work from. I find that things like simple yet enjoyable gameplay loops, introducing mechanics early into gameplay, and matching character and AI abilities work well for me on a personal level. This is where I throw my hat in, and hopefully, turn ideas into gameplay!

On one hand, the concept of Game Pillars and their part in the foundations of a game’s design. On the other, some simple principles to follow during the design and development of any videogame, that I’ve titled A Pocket Guide to Game Design. Both work as a set of guidelines to follow when designing a game.

This is because contrast may be efficiently accomplished by using two strong fonts (or even one strong typeface in different weights). Design principles have a big role in the artwork you make as a web designer. Since they improve the appearance and make your website more aesthetically appealing to those seeing your work, they are the tools that you must use and will inadvertently employ. This reliability of style will help you build trust and embed the company culture across your entire team.

In fact, even sole traders should prioritise the design of their growing business. You probably wouldn’t want to create a horror game if your target audience is children in kindergarten. You also probably wouldn’t want to include any contents that may come across as too offensive to the specific target demographic.

Alternatively, you might find filling out existing GDD templates more useful, such as this free one from UNC Computer Science. If you want more information about Game Design Documents, you can also check out our full article on that concept. When talking about video games, there are two types of labels that you could apply to a game. If a consensus is not reached on a certain time threshold, have a designated member that will make the final decision. Featured Blog | This community-written post highlights the best of what the game industry has to offer. I am Oriol de Dios, student of theBachelor’s Degree in Video Games by UPC at CITM.

design pillars

That includes the fonts used, their spacing, size, and weight, and the way different text elements relate to each other. Good typographic design is heavily influenced by all of the other design principles mentioned earlier in this article. Other principles of design are also touched upon in various articles on the subject.

How a simple design decision might have saved the Baltimore bridge - Fast Company

How a simple design decision might have saved the Baltimore bridge.

Posted: Thu, 28 Mar 2024 07:00:00 GMT [source]

Maybe not as specific or extensive as many of the other existent guides, but as a starting point for anyone interested in the topic. Design pillars are a functional approach to creating a coherent final product, but they can’t replace foundational game design principles, which need to inform the implementation of those pillars. Contrast is one of the basic principles of design that can greatly enhance the impact of your work. It refers to the arrangement of opposing elements (such as colors, shapes, sizes, or textures) to create visual interest or intrigue.

We're not a large dev team and we're not working anywhere near full time on this project. If we want to ship it any time soon, we need to ruthlessly prioritize everything that gets into the game. Sometimes solutions may contradict one of the pillars and benefit another. To move forward in this situation it can also be helpful to order your design pillars from most to least important. A small sacrifice to your most important pillar may not be worth a large gain in your least important.

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